VR with Andrew
Andrew is my YouTube Channel that I started in 2017, focusing on teaching virtual reality development. Today, the channel is primarily my creative outlet for my current game projects. I also share helpful information and approaches using Unity.
For this project, I worked as a Content Creator and was responsible for…
Creating projects and video concepts
Editing audio and video content
Building a personal brand and community
The channel has nearly 30k subscribers, and 200 followers on Github.
CyberSecurity Trainer
Cybersecurity Trainer is a VR simulation project built with Embry-Riddle: Aeronautics University and the Office of Naval Research. The experience places trainees on the bridge of a Destroyer, where they're tasked with identifying cyber security threats.
For this project, I worked as a VR Engineer and was responsible for…
Building VR Mechanics using Unity and XR Toolkit
Communicating project progress and milestones to stakeholders
Building Ship Identification Systems and Scenario Customizer
The project went on to teach a semester of midshipmen and was presented at ITSEC.
Create with VR
Create with VR is a virtual reality course built with Unity Technologies for their Unity Learn platform. The course walks learners through setting up a Project for VR, Interaction Basics, and Project Optimization.
For this project, I worked as a VR Engineer and was responsible for…
Creating sample projects and code
Aiding in the instructional design
Serving as the subject matter expert on XR Toolkit
The Create with VR course is currently available on Unity Learn, and has a 4+ star rating.
Adrift
Adrift is a game that communicates the concepts of consent. Made for the 10th Annual Life.Love. Game Design Challenge presented by Jennifer Ann's Group. The player explores an abandoned spaceship to find a lost artificial intelligence core.
For this project, I worked as a Developer and was responsible for…
Developing the game's mechanics using Construct 2
Creating and designing the ship's assets and levels
Assisting in the writing and narrative design
Sandwich Artisan
Sandwich Artisan was developed for the Orlando Science Center's Otronicon Game Jam, where players use a hand-tracking camera to try their best chaotic attempt to make a sandwich.
For this project, I worked as a Developer and was responsible for…
Implementing the Intel RealSense Camera in Unity
Creating the game's mechanics using hand tracking
Building the scene and implementing provided assets
Sandwich Artisan went on to win the jam, and it was my first post-university project.